Products
Multiple versions for US and 2XL Asia. Lead Programmer on iOS Universal HD. Programmer on PC (Steam) and updates with gameplay/UI/StoreKit/unlocks/crypto/HD graphics, stats, achievements, networking, and client/server.
Online multiplayer action game set in the Stargate universe. Developed at Cheyenne Mountain Entertainment for Steam/PC.
Projects
Multiple versions for US and 2XL Asia. Lead Programmer on 2XL Supercross HD US/Asia (iOS Universal). Programmer on PC (Steam) and update with gameplay/UI/StoreKit/unlocks/crypto/HD graphics across all devices.
Services
Full-cycle game development for mobile, web, desktop, and console. Unity 3D, Unreal, WebGL, custom engines. Gameplay, systems, networking, audio, UI, and production.
Multiplayer game and real-time application development. Client/server architecture, WebRTC, WebSockets, gRPC, Photon, Netcode, enet/raknet, and custom networking solutions.
Advanced gameplay programming, custom rendering pipelines, and technical direction for console, desktop, mobile, and web games. Responsive character controllers, HLSL/GLSL shaders, and 60+ FPS player experiences.
Posts
Game Platform Market Sizes Compared: Users, Revenues, Installs, and the Economics of Where Games Live
October 20, 2026TL;DR: The global video game market generates roughly $188 billion annually across 3.4 billion players, but that money and audience are distributed with extreme asymmetry. Mobile accounts for 49% of all revenue ($92…
Personal vs. Business Developer Accounts: Apple, Google Play, Steam, and Epic Games Compared
October 19, 2026TL;DR: Starting with a personal developer account feels fast when prototyping, but modern app and game stores hit individual accounts with severe roadblocks. Google Play forces new personal accounts into a mandatory…