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Discover cross-platform games, mobile apps, architecture articles, and interactive GLSL labs.

Tag: PC / Steam

Showing production work tagged with PC / Steam across Products, Projects, Services, Posts, and Labs.

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Products

2XL Supercross HD

Multiple versions for US and 2XL Asia. Lead Programmer on iOS Universal HD. Programmer on PC (Steam) and updates with gameplay/UI/StoreKit/unlocks/crypto/HD graphics, stats, achievements, networking, and client/server.

Stargate:Resistance

Online multiplayer action game set in the Stargate universe. Developed at Cheyenne Mountain Entertainment for Steam/PC.

Projects

2XL Supercross

Multiple versions for US and 2XL Asia. Lead Programmer on 2XL Supercross HD US/Asia (iOS Universal). Programmer on PC (Steam) and update with gameplay/UI/StoreKit/unlocks/crypto/HD graphics across all devices.

Services

Full-cycle game development for mobile, web, desktop, and console. Unity 3D, Unreal, WebGL, custom engines. Gameplay, systems, networking, audio, UI, and production.

Multiplayer game and real-time application development. Client/server architecture, WebRTC, WebSockets, gRPC, Photon, Netcode, enet/raknet, and custom networking solutions.

Advanced gameplay programming, custom rendering pipelines, and technical direction for console, desktop, mobile, and web games. Responsive character controllers, HLSL/GLSL shaders, and 60+ FPS player experiences.

Posts

TL;DR: The global video game market generates roughly $188 billion annually across 3.4 billion players, but that money and audience are distributed with extreme asymmetry. Mobile accounts for 49% of all revenue ($92…

TL;DR: Starting with a personal developer account feels fast when prototyping, but modern app and game stores hit individual accounts with severe roadblocks. Google Play forces new personal accounts into a mandatory…